Discussion:
[deprecated list] Can boxes interact ?
Jerome Duriez
2009-05-14 09:43:46 UTC
Permalink
Hello everybody.
A small question just for curiosity : can boxes in Yade interact ??
I understand how spheres interact, how one box and one sphere
interact but I do not think that something is written so that boxes
interact (eg I do not see anything like
InteractingBox2InteractingBox4....ContactGeometry) ?
I do not need that boxes interact, it is just to be sure.

Thanks

Jerome
Václav Šmilauer
2009-05-14 11:17:38 UTC
Permalink
Post by Jerome Duriez
A small question just for curiosity : can boxes in Yade interact ??
I understand how spheres interact, how one box and one sphere
interact but I do not think that something is written so that boxes
interact (eg I do not see anything like
InteractingBox2InteractingBox4....ContactGeometry) ?
That's right, there is no interaction between boxes defined. Just in the
ErrorTolerant contact law (RotatingBox) but I am not sure how accurate
that algorithm is.


_______________________________________________
Mailing list: https://launchpad.net/~yade-users
Post to : yade-users-oU9gvf+***@public.gmane.org
Unsubscribe : https://launchpad.net/~yade-users
More help : https://help.launchpad.net/ListHelp
Jerome Duriez
2009-05-14 14:51:00 UTC
Permalink
Thanks for the answer. A still curiosity question about the same topic
(consequently, I didn't break the thread) :
- in InteractingBox2InteractingSphere4SpheresContactGeometry, the choice
is made to set for the box a value of radius (which will be used to
compute rigidities) equal to 2 times the radius of the in-contact sphere.
Is there a reason to choose this "2" ??


_______________________________________________
Mailing list: https://launchpad.net/~yade-users
Post to : yade-users-oU9gvf+***@public.gmane.org
Unsubscribe : https://launchpad.net/~yade-users
More help : https://help.launchpad.net/ListHelp
Václav Šmilauer
2009-05-15 09:51:34 UTC
Permalink
Post by Jerome Duriez
Thanks for the answer. A still curiosity question about the same topic
- in InteractingBox2InteractingSphere4SpheresContactGeometry, the choice
is made to set for the box a value of radius (which will be used to
compute rigidities) equal to 2 times the radius of the in-contact sphere.
Is there a reason to choose this "2" ??
I think that is SDEC heritage and I had a discussion on this (with Bruno
IIRC) once; there is no real reason for this particular value.
Personally, I wouldn't use boxes in my simulations, since we have Facets
which are much more general, at least for non-dynamic
bodies/surfaces/whatever.




_______________________________________________
Mailing list: https://launchpad.net/~yade-users
Post to : yade-users-oU9gvf+***@public.gmane.org
Unsubscribe : https://launchpad.net/~yade-users
More help : https://help.launchpad.net/ListHelp

Loading...