Václav Šmilauer
2009-06-05 20:02:48 UTC
What's the problem there? The new clump collides with the other clump
getting some rotational motion, then different spheres hit the ground at
different points which makes its trajectory bend towards the side of
contact, as there is shear. Did I miss something?
Vaclav
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getting some rotational motion, then different spheres hit the ground at
different points which makes its trajectory bend towards the side of
contact, as there is shear. Did I miss something?
Vaclav
Hello, everyone, sorry to bother you again!
First thank Vaclav for the reply about box interaction. Vaclav
suggested me "replacing box by a few clumped spheres would be good
enough for your purposes."
These days I try to learn how to use clump as the example in
yade(ClumpTestGen), but i noticed there seems exist some unreasonable
movement in the shear direction when I generated more some clumps in the
example(ClumpTestGen). is it because of the interaction between clumps?
shared_ptr<Body>
ground=Shop::box(Vector3r(0,0,-1),Vector3r(10,10,.2));
// three-sphere clump
clumpPos=Vector3r(0.5,2.5,2);
relPos.push_back(Vector3r(0,-.5,.5)); radii.push_back(.5);
relPos.push_back(Vector3r(0,.5,0)); radii.push_back(.5);
relPos.push_back(Vector3r(.5,0,0)); radii.push_back(.5);
createOneClump(rootBody,clumpPos,relPos,radii);
relPos.clear(); radii.clear();
// four-sphere clump (this one seems have abnormal movement,
horizontal translation in a curve (not a line) on the plane after
interaction)
clumpPos=Vector3r(0.5,-2.5,2);
relPos.push_back(Vector3r(0,0,0)); radii.push_back(.5);
relPos.push_back(Vector3r(.5,0,0)); radii.push_back(.5);
relPos.push_back(Vector3r(0,.5,0)); radii.push_back(.5);
relPos.push_back(Vector3r(0,0,.5)); radii.push_back(.5);
createOneClump(rootBody,clumpPos,relPos,radii);
relPos.clear(); radii.clear();
setDefault("param_damping",.8); //(made changes in shop)
I set up time step=10e-5 on control panel.
thank you very much!
_______________________________________________First thank Vaclav for the reply about box interaction. Vaclav
suggested me "replacing box by a few clumped spheres would be good
enough for your purposes."
These days I try to learn how to use clump as the example in
yade(ClumpTestGen), but i noticed there seems exist some unreasonable
movement in the shear direction when I generated more some clumps in the
example(ClumpTestGen). is it because of the interaction between clumps?
shared_ptr<Body>
ground=Shop::box(Vector3r(0,0,-1),Vector3r(10,10,.2));
// three-sphere clump
clumpPos=Vector3r(0.5,2.5,2);
relPos.push_back(Vector3r(0,-.5,.5)); radii.push_back(.5);
relPos.push_back(Vector3r(0,.5,0)); radii.push_back(.5);
relPos.push_back(Vector3r(.5,0,0)); radii.push_back(.5);
createOneClump(rootBody,clumpPos,relPos,radii);
relPos.clear(); radii.clear();
// four-sphere clump (this one seems have abnormal movement,
horizontal translation in a curve (not a line) on the plane after
interaction)
clumpPos=Vector3r(0.5,-2.5,2);
relPos.push_back(Vector3r(0,0,0)); radii.push_back(.5);
relPos.push_back(Vector3r(.5,0,0)); radii.push_back(.5);
relPos.push_back(Vector3r(0,.5,0)); radii.push_back(.5);
relPos.push_back(Vector3r(0,0,.5)); radii.push_back(.5);
createOneClump(rootBody,clumpPos,relPos,radii);
relPos.clear(); radii.clear();
setDefault("param_damping",.8); //(made changes in shop)
I set up time step=10e-5 on control panel.
thank you very much!
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Post to : yade-users-oU9gvf+***@public.gmane.org
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More help : https://help.launchpad.net/ListHelp